This Is The Future of Gaming The dream of virtual reality is not new. From Nintendo's ill-fated Virtual Boy to the Hollywood fantasies of Star Trek and Tron, there has long been a vision of removing the barriers between user and monitor, between the digital and physical. In gaming, crossing that boundary makes extra sense; it's a medium built on the principle of making virtual creations that evoke real emotions. Pushing players deeper into their games is an ambitious yet logical next step. Today, that next step is closer than ever. And at E3 2013, its future wasn't pushed by market leaders like Sony, Nintendo or Microsoft. It was tucked away in a bland little meeting room in the back corner of the Los Angeles Convention Center, occupied by an increasingly prevalent startup called Oculus VR. Led by its 20-year-old, frizzy-haired, sandals-clad founder, Palmer Luckey, this group has been gaining notoriety from gaming industry rookies and luminaries alike for a product that garnered almost $2.5 million in funding through Kickstarter, and could fundamentally change the way people interact with video games. That product is a virtual reality headset called the Oculus Rift, and TechnologyGuide was able to use it last week. » The Game Has Changed: Hands-on with the Oculus Rift Related links » Looking for a super portable and sleek notebook? The Samsung ATIV Book 9 could be for you! » Are notebooks too pricey? TechnologyGuide reviewed the HP Slate 7 tablet - a budget friendly option! » In the market for a new smartphone? Read up on the LG Optimus G Pro, a top-notch Android device. » For those that prefer a Windows Phone 8 model, TG has a full review of the Nokia Lumia 928. |
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